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 This spell cause a long bolt of breeze to RS Gold wrap round your victim's legs, causing them to fall. If using Wind Tangle, it will 3 minutes to get back up. While making your sufferer trip, in addition, it causes harm. Much like the Wind Tangle, however if throw in your sufferer, it will take them 5 seconds to get up. Additionally, this causes more harm compared to Earth Tangle. Requires 67 mage.

  Like the other two, excpet it will take 8 seconds for your victim to grow. Additionally, doing more damage than the others. This however, such as 72 mage, requires you to be wearing the Amulet mentioned upwards. Once cast upon your own victim, they will fall and whatever you strike divided by 2 is the ammount of seconds it'll require this person to get up. In addition, it will do much more harm than the others recorded. In addition to 76 mage, you will be required to use the Amulet.   Having an intimidating name, it will quite as much damage as it seems it would. Four orbs of wind, earth, water, and fire create impact with your unfortunate sufferer. Able to strike around 5 every orb, this is a rather useful and powerful spell. Requires Amulet and 85 mage. The"ghost" tactics your prey and reaches"to" them whilst doing this, is really reducing their attack by 20%, Power by 20 percent, Defence 20%, and whether or not they're using prayer, it takes away 7 factors of it. Requires Amulet and 91 mage.   F.O.G. Locate Full: This charm, unlike the minimum Find, brings you directly to Cheap RuneScape Gold a victim. Together with that, in addition, it needs 98 mage. This necessitates 72 mage along with the Amulet. Maximum Invisibility: This charm keeps you invisisble for 20 minutes. It takes 89 mage along with the Amulet. Now, on the novelty book. This publication can be used inside AND outside the F.O.G. Mini-Game. These are the requirements to purchase/use...